Dwarvish Runner Line: Wayfarer (Art) ? / Turin (stats) ?.Dwarvish Arcanister Line: Wayfarer/ Turin ?.Dwarven Flying Machines: Neoriceisgood ? (Art) / Noyga (stats) / Inferno8 (Animations). Dwarven Wagons: Neoriceisgood (Art) / Noyga (stats).Bears: crwedman (Art) / Mythological or Truper (stats) / Erk (descriptions).The whole Italian community who followed my project, WIF - Wesnoth Italian Forum.His meticulous, accurate and assiduous work helped BEEM to grow up with high-quality completely new factions and improving the old ones.ĬRIMSON ERA - CALYDONIANS & ANAKES FACTIONS Helped me from the beginning of the BEEM. Creator of the Troll Boulderlobber, Chaos Dark Knight, Elemental Rock Titan, Elemental Vine Monster, Twilight Bat, Air Elemental, Earth Elemental, Skeleton Mages, Ghoul, Corpse Gatherer, Whig, and the Mohrg. Tydeus - Creator of the Calydonians and Anakes.Dibs - (Terror Hulk, Zombie, Vampires, Elder Necromancer, All Wood Warriors).Girgistian - (Official Forum) for his Orc Assassin's portrait.Mich - (Mortal Hit, Summon abilities, bugs, conversion from 1.4 -> 1.5).Pentarctagon - Updated the Era of Magic units.īalanced Extended Era Modifications (BEEM) Credits.bchan - Reported bugs with the Enchanters.LightFighter - Updated Aragwaithi code to work with new sprites and animations.Reepurr - Added TC to the EOM Keeper and the EOM Djinn, Windherder, and Zephyr.DerTod - Made a script that found most, if not all advances_to errors and image path errors.SandyBeaches - Lots of help with coding.IPS - A lot of balancing tips and bug reports.RenoOfTurks - Some coding and balancing.SiegeTank - A lot faction-wide balancing.AlaskanAvenger - Had coded the entirety of 4.9 and 4.10.Ravana - Has coded the entirety of 4.11 and later.2 Balanced Extended Era Modifications (BEEM) CreditsĪlmost all credit goes to the original creators of the all the factions in my era which are listed below.Better forward it to viewtopic.php?f=19&t=20039 if it happens there too, I have not intentionally changed those abilities. Magical is just different name for undead, it still uses undead code.ģ. I guess I could keep internal set of unit ids that are affected by hex, but that might become complicated and save-unsafe. There is unit_placed event, but that fires too often and is not suitable time for removing hex. Nothing I can do about how it works in afterlife. Hope this is helpful, thanks again, all the best!Ģ. I'm just going by memory and it's been a while, but I think it says some sort of error message about an invalid type in front of each ability choice. The unit "Steel Sentinel" in the faction "Steelhive" has some weird text showing up on it's AMLA screen where you choose an upgrade. Everything else is working ok with the ability, so I presume the lua error might be linked to this.Ĥ. The unit is not actually gaining the exp when using these abilities as the tooltip suggests. It seems to be something to do with the fact that the unit is supposed to gain exp from using the abilities, such as the one to level up a nearby drone by right clicking it and paying for the upgrade. In the EoMa faction "Dwarvish Runemasters," the "Mechanic" unit has some special abilities in it's upgraded forms that are throwing lua errors. Another thing about this ability, the tooltip says it does not affect "undead" units, but in reality, it "only affects living units," magical units such as elementals are also unaffected by the ability.ģ. The "Hex" ability on the "Natives" unit "Witch Doctor" carries over to spawned units in the map "Afterlife" online > will post this on the Afterlife thread as well (assuming there is one). Just hopping on here to report a few bugs, I took a screenshot of two, but the others I will just describe best I can.Ģ. Hey guys, thanks for maintaining Ageless, I freaking love the Era!
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